I finally finished Persona 5. It took us about 90 hours (I played with my wife) but it was worth every minute.
Under ideal conditions, BioShock Infinite’s speedrun should be a short rush full of shotgun blasts and level skips. Instead, it’s often a dice roll to see if runners get an item that saves them time. Fed up with random chance ruining their attempts, speedrunners have agreed on a solution to remove the problem: cheat.
The final installment in feminist critic Anita Sarkeesian’s look at the depiction of women in video games ran today, focusing on how games depict women (and men) as sidekicks. The 11-minute episode concludes two eight-episode seasons of possibly the most controversial series of cultural criticism about games in the…
BioShock Infinite’s Elizabeth is cool, but she’s a lot cooler in the game’s DLC, which explains why so many people are out there doing such a good job cosplaying the character.
Tynan Sylvester is the designer of RimWorld, one of Steam’s biggest hits. He also wrote a book on game design and previously worked at Irrational Games, where he helped make BioShock Infinite. Now he’s here to answer all of your questions.
So there you are, minding your own business, when the CEO of Giant Game Publisher approaches you with an offer: he wants you to lead the development of a brand new entry in That First Person Shooter that he makes, and he wants you to make sure it’s fun to play. How do you make sure it’s fun to play?
Is it exactly like the Columbia from BioShock Infinite? Nope—but that Columbia never had to survive nuclear annihilation and 300 years’ worth of wear and tear. So it’s still rather well off, considering.
We get it, Booker and Elizabeth are cool characters with neat outfits. But not every cosplay from BioShock Infinite needs to be of the two main characters
In case you forgot, Valve's Source Filmmaker is an extremely powerful tool for turning games into movies. Sometimes we get things like the fantastic Team Fortress 2 End of the Line short. Other times we get sheer, unbridled madness. These videos starring BioShock's Booker DeWitt are the latter.
When first signs of life appeared for The Black Glove, it quickly became clear that the former BioShock devs working on the first-person game wanted it to be a bit bizarre. So, their homage to old-school arcade games won't just be a fun, nostalgic mini-game. Those creatures are going to break through into the…
The Black Glove, which is being made by ex-BioShock devs, looks like BioShock's zanier child, but it certainly doesn't play anything like it. For one, no guns. For two, space minotaurs. Three, it's about a surreal trans-dimensional 1920s theater. It sounds really, really cool. And super weird.
When you look at Booker DeWitt - star of BioShock Infinite - on the cover of the game, you see a rugged man of action who won't take no guff from nobody. When you look at his face on this new action figure, you see something else.
Impressive, menacing Songbird cosplay:
The exterior of the Bank of the Prophet in Bioshock Infinites was one of the most memorable parts of the game, and it's just simply incredible in LEGO form.
Well, here's a bit of irony. Check out the logo used by Fox News during a recent interview with Texas Governer Rick Perry about immigration. It sure looks similar to the BioShock Infinite logo, right?
Violence in games can be great—not to mention really powerful, as we recently discussed. What about the other side of the coin, though? The moments (or even entire games) when bloodshed stops and everyone shows their true colors? Let's sit back, get all deep, and talk about those.
Lego Bioshock Infinite Songbird Doll by Imagine Rigney:
$350 for an authentic Bioshock Infinite vigor bottle is a difficult-to-justify investment. As a consolation, the official site has made available for download the packaging for some of the bottles.
E3 predictions are old hat. Everybody has done them every year since the beginning of time, since before hats were invented. Instead, I made a short, very personal game about being at E3, fears, and the dangers of cynicism in a text engine called Twine. Play it over at RPS (it's the second entry).
The Brotherhood is currently developing an isometric horror game called Stasis. In a clever bit of marketing, they created screenshots of how Bioshock and Bioshock Infinite would look in the same style. Check out the screenshots below, as well as teaser videos of their game Statis.